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Why have one commander captain sisay
Why have one commander captain sisay





Now we have a solid base to win the game within turn 3/4.

why have one commander captain sisay why have one commander captain sisay

Tutor : Much needed help for Sisay, as she can't find them all by herself. Protection : Protecting Sisay from targeted removal is vital early game. Support : Several support cards to support your game when things don't go as planned Stax : While we are lions, there are still some cases in which we have to dress like a sheep. Removal : Great removal options which are a true staple or can be found be Sisay herself WinCons : The key cards of the game finishing combo routes explained in the primer We need to find them to dominate and finish this fast after the start of the game Ramp : Ramp is key in the opening turns of this deck. Draw : Even though we do not really need lots of extra draw possibilities, these cards are still very important in the deck. Land : A well balanced amount of land, based on the amount of ramp and utility it needs to bring The following categories are currently present: Balance is essential when it comes to competitive play, a process that will never stop as new cards and sets see the light. I made custom categories to give you the best view of how the deck has been assembled and balanced.







Why have one commander captain sisay